TimeGhost Cartographic: The Map is the Protagonist
With The Great War and World War Two, we proved that history could be told day by day. With TimeGhost Cartographic, we set out to prove that it could be told without a single word spoken on camera. This channel represents our boldest visual experiment yet: a history format where the map isn’t just a reference tool—it is the main character.
“No Talking Heads. Just Tactics.”
The philosophy behind TimeGhost Cartographic is simple but radical. In our main series, the host (Indy or Spartacus) guides the narrative. Here, we strip that away. There is no host on screen. There are no cutaways to archival footage. There is only the terrain, the units, and the movement.
This “pure” approach, best exemplified by our flagship series “Lines of Fire,” allows us to dissect battles with a level of tactical granularity that is impossible in a standard documentary. By focusing entirely on the map, we can show the precise friction of terrain, the confusion of urban combat, and the specific maneuvers of battalions and regiments in real-time. It is the closest a viewer can get to standing in the command tent of a general.
The Art of War (Literally)
This channel is a showcase for the incredible talent of our cartography and animation team, led by Andreas Olsson and Daniel Weiss. For years, our community praised the map segments in our weekly shows. With this channel, we gave those artists the canvas to create full-length, standalone masterpieces.
Whether it’s the frozen hellscape of the Chosin Reservoir in the Korean War or the armored collision at Prokhorovka in WWII, every hill, river, and railway is modeled to show why the battle happened the way it did. We don’t just tell you that a tank division was stopped by a ditch; we show you the ditch, the elevation, and the flanking maneuver that failed because of it.
A New Layer of Immersion
TimeGhost Cartographic serves as the tactical companion to our broader narrative universe. While World War Two covers the politics and the human tragedy, Cartographic covers the operational reality. It answers the specific questions of the wargamer and the tactical historian: “How did they move? Where were the supply lines? Why did the flank collapse?”
It is a niche product, certainly, but one that fulfills the OnLion promise: to respect the intelligence of our audience and provide the most detailed, accurate historical content available online.
Project Highlights:
Core Team: Andreas Olsson (Head of Cartography), Daniel Weiss (Map Animation), Tom Aldis (Writer/Voice).
Production Company: OnLion Entertainment
Key Series: Lines of Fire, Asked & Answered
Format: Pure animated map documentaries (No on-camera host)
Visual Style: High-fidelity topographic 3D maps with unit-level animation.
